[Unreal] Loading sound files in real time

contact me at [email protected] link Here’s one way of loading sound files in real time, without recompiling in Unreal engine in c++. You can play my games at https://dl.lastsevenbasils.com unless it is for sale on other platforms(such as Steam)

July 20, 2024 · lastsevenbasils

[SVN/Git]How to Link SVN Commits to Github

contact me at [email protected] link I’ve been wanting to do this for a while now. Since I moved on to SVN from git, there has been a certain lack of green squares on my github profile page. I thought it would look bad on my portfolio, also, I keep saying I’m working on my game, but there was no way to prove it unless I do a dev broadcast or something like that. So I decided to write a script that can listen when a svn commit is made, it would update something on a small git repository, then that git repo would automatically push to github, which would let everyone know I’m actually doing things. I’m planning to release the game when I think it’s ready(the pre-alpha versions are at https://docs.lastsevenbasils.com) ...

January 11, 2024 · lastsevenbasils

[GPT]Making a ChatGPT Agent That Creates NPC Dialogues

contact me at [email protected] link Note: The following names in this article have nothing to do with anyone in real life. I’m just bad at naming characters, so I just used the most generic names I could come up with Link to the AI: https://chat.openai.com/g/g-Pih8rJ8cl-npc-dialogue-generator I didn’t know that I could make custom agents with chatgpt, which would have made my previous AI projects a lot more easier. So I decided to try it out with my previous experiences on generating AI dialogues with LLM gpts ...

January 9, 2024 · lastsevenbasils

[Website]Documenting Website Issues

contact me at [email protected] link I got a message from uptime-kuma that I am hosting on my personal server (proxmox container), so I decided to document what happened, and what I did here. By experience, it is always a good practice to write down what you’re doing when you’re trying to fix your problems, especially if it’s networking/hosting related stuff. 2023-10-31 04:59:21 (KST) - notification from uptime-kuma that my lastsevenbasils.com domain is down ...

October 31, 2023 · lastsevenbasils

[Unreal]Ballistics

contact me at [email protected] link Realistic shooters like Arma have set the gold standard when it comes to authentic gunplay, often incorporating real-life ballistics into their gameplay. It’s a fascinating challenge to attempt to bring this level of realism into your own game while ensuring minimal performance impact, especially in a multiplayer setting. During my research, I stumbled upon the intriguing approach used in Insurgency: Sandstorm, which blends hitscan and projectile spawning mechanics. However, despite numerous explanations of the system, there remained some ambiguity. Some sources suggested that projectiles spawned after a set time, while others claimed it was based on distance. ...

September 16, 2023 · lastsevenbasils

[Networking]DIY Homeserver - 4 month review

contact me at [email protected] link It has been about 4 months since I’ve set up my own NAS. Initially, I’ve had much trouble and issues with it, but after I’ve got used to things, it’s been a quite stable and enjoyable experiance. When starting out, I had doubts about the capabilities of my 2-core, 2-thread CPU. However, to my pleasant surprise, it has proven to be quite capable. Currently, I have 6-7 VMs and containers running 24/7, and I’ve established regular backups based on their respective loads. Despite the initial concerns, my setup has been handling the workload effectively. ...

June 16, 2023 · lastsevenbasils

[Unreal]**New Project Started**

contact me at [email protected] link Hey everyone! I’m excited to share with you that I’m currently working on a multiplayer third-person shooter game using Unreal Engine. The game is set around Governors Island in New York and I believe it’s going to be an absolute blast to play. Currently, the game is in its pre-alpha stage and I’m looking for more people to help me test it out. It’s my first time using Epic online services and I could use all the feedback I can get to make this game the best it can be. ...

April 5, 2023 · lastsevenbasils

[Godot]Starting development of TextHero

contact me at [email protected] link As the world continues to adjust to the new normal brought about by the COVID-19 pandemic, people are spending more time on their phones and less time playing PC or console games. With this in mind, I decided to start making a zero player game using the Godot Engine. Zero player games are games that don’t require any input from the player. The game plays itself, and the goal is simply to observe and enjoy. I chose this genre because it fits well with the current lifestyle of people who are always on the go. ...

February 25, 2023 · lastsevenbasils

[Unreal]AI steering behaviors

contact me at [email protected] link Buy me a coffee! https://ko-fi.com/lastsevenbasils 1. what are Steering Behaviors? AI Steering Behaviors are algorithms used to create autonomous agents in computer simulations, such as video games. They allow agents to navigate complex environments with realistic behavior. AI Steering Behaviors are based on the concept of “steering forces,” which are the forces that affect an agent’s movement. These forces include things like the agent’s velocity, acceleration, and the environment’s obstacles. ...

February 17, 2023 · lastsevenbasils

[Networking] Setting Up my Home Server

contact me at [email protected] link Recently, I’ve been busy working on setting up my home server. I had a old pc that my mother used to use, so I always wanted to turn it into something useful, like maybe running a game server on it when I make a multiplayer game. I’m actually planning to make one this year, so I might consider this as a first step or something. ...

January 31, 2023 · lastsevenbasils