[Unreal] Some things I learned about Niagara Data Channels

I’ve been studying how to use niagara data channels after learning about their existence in the last UE fest in summer. There are virtually no documentations, no guides, so I was pretty much left alone. I wanted to use it to spawn my guns’ muzzle flashes and bullet impact vfxs since they will be spawned constantly and I needed a way to manage their memory effectively. My game was suffering from memory buildup and I needed some way of object pooling anyway. ...

January 3, 2026 · ThinkingDarusik

Gaming History

contact me at [email protected] link

June 20, 2025 · lastsevenbasils

[Unreal] Playtest for AHC is now available!

contact me at [email protected] link (Limited)Playtest for Actions Have Consequences is now live on Steam! Although it is in a very alpha stage, I need help with figuring out the minimum requirements and the multiplayer stability. So if you can spare some time, it would be much appreciated if you leave a comment down below this article, or send me an email, so I can give you a key to grant access. Thanks for the support! ...

May 27, 2024 · lastsevenbasils

[Unreal Engine] Actions Have Consequences

contact me at [email protected] link Finally, a long journey has come to an end. “Actions have consequences”, originally “black money”, made a successful presentation at the graduation project fair at our university. It went through a lot, and will go through many changes as I keep updating the project, but as for now, I’m glad that many people enjoyed the result I’ve been making for the last 6 ~ 7 months. Mainly, I’m planning to update the main menu and improve the UI before releasing the alpha version to the public, so it looks more polished. Also, one of the feedback I got was that the movement feels a bit janky, so I gotta do something about that too. ...

November 27, 2023 · lastsevenbasils

[Unreal]GMTK 2023

contact me at [email protected] link This is my story of joining the 2023 GMTK jam. Traditionally, my game jam experiences have been solitary endeavors. I relished the freedom of working at my own pace, unburdened by the need for collaboration. However, this year I took a leap into uncharted territory. I decided to explore a different dynamic and enlisted the help of the GMTK team finder to assemble a team. While I won’t delve into revealing every remarkable individual I teamed up with – for reasons that will become clear – you can spot them credited as collaborators on the game’s description page (link). ...

July 10, 2023 · lastsevenbasils

[Unreal]Unreal Assertion Fix

contact me at [email protected] link Thanks to this thread: https://forums.unrealengine.com/t/ue5-dedicated-server-error-assertion-failed-index-index-none/516571/25 for helping me figure this out. This was recorded a while ago, I was just procrastinating on editing the video. I’ll have to do an update on the current progress of the main project. This is a fix for: ...

May 24, 2022 · lastsevenbasils

[TheHunter] The train

March 30, 2022 · lastsevenbasils

[Sims 4] The grim Reaper

February 8, 2022 · lastsevenbasils

[Star wars battlefront 2 2005] Campaign #7

August 26, 2021 · lastsevenbasils

[Star wars battlefront 2 2005] Campaign #6

August 19, 2021 · lastsevenbasils