[Unreal] Some things I learned about Niagara Data Channels
I’ve been studying how to use niagara data channels after learning about their existence in the last UE fest in summer. There are virtually no documentations, no guides, so I was pretty much left alone. I wanted to use it to spawn my guns’ muzzle flashes and bullet impact vfxs since they will be spawned constantly and I needed a way to manage their memory effectively. My game was suffering from memory buildup and I needed some way of object pooling anyway. ...